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3
General Information
Online
Grand Opening:
07.10.2016 at 20:00
Website:
Language:
English
Chronicle:
Interlude
Server Type:
Normal
Platform:
L2OFF
GM Shop
NPC Buffer
Global GK
Custom Zones
Custom Weapons
Custom Armors
Full PTS
Donations
- Community Voices
- Description
- Server Event
- Uptime
- Reviews
<p><strong>This server has been eagerly anticipated by many players. The re-opening of the classic Interlude low-rate server.<br />
Airin x1 opens its world for you on October 7, 2016, at 21:00 (+3 UTC).<br />
If not the grandest, then at least one of the hottest starts of the departing Summer , don't miss it!<br />
An exciting, thrilling, perfect, true fantasy world of captivating battles awaits you, and it lacks only You! Come to the opening and immerse yourself in the authentic world of classic Lineage 2 gameplay that will leave you anything but indifferent!</strong></p>
<p><strong>Start Date</strong> : 07/10/2016<br />
<strong>Chronicles:</strong> Interlude<br />
</p>
<ul>
<li>Standard equipment</li>
<li>Offline trading (offtrade) available</li>
<li>No NPC buffs</li>
<li>Profanity is banned in chat.</li>
<li>All users are penalized for using bots. No exceptions.</li>
<li>Ability to purchase Adena through the Personal Account on the website</li>
<li>Premium account option</li>
<li>All NPCs are standard for Interlude chronicles.</li>
<li>Number of windows - as many as you launch.</li>
<li>No in-game store introduced until 4 years later, on 06/03/2021</li>
<li>Cursed Weapons are available from the first heroes.</li>
</ul>
<p><br />
<strong>Rates:</strong><br />
</p>
<ul>
<li>EXP/SP: x1*</li>
<li>Adena: x1*</li>
<li>SealStone: x1*</li>
<li>Drop: x1*</li>
<li>Spoil: x1*</li>
<li>Raid Boss EXP/SP: x1*</li>
<li>Raid Boss Drop: x1*</li>
<li>Epic Raid Boss: x1*</li>
<li>Quest (Drop): x1*</li>
<li>Quest (Reward Adena/EXP/SP): x1*</li>
</ul>
<p><br />
<strong>Donations:</strong><br />
etc_coins_gold_i00.png 1 Lucky Coin, COL = 1 ruble.<br />
<br />
<strong>Voting Rewards:</strong><br />
More details are described in this thread - https://forum.melcosoft.games/threads/nagrada-za-golosovanie-vote-reward.9427/<br />
<br />
<strong>How Party Experience Works</strong><br />
<br />
<u>There are two aspects here that work differently but share similar concepts.</u><br />
<br />
1. Chronicle 3 Patch Notes: http://legacy.lineage2.com/news/chronicle3_06.html<br />
<br />
In Chronicle 3 Patch Notes, changes to party experience bonuses when killing monsters in a small party were introduced as follows:<br />
<br />
2-member party: 7% -> 30%<br />
3-member party: 14% -> 39%<br />
4-member party: 23% -> 50%<br />
5-member party: 31% -> 54%<br />
6-member party: 40% -> 58%<br />
7-member party: 50% -> 63%<br />
8-member party: 61% -> 67%<br />
<br />
This patch note describes the experience gained in a party, specifically the change in percentages from the previous Chronicle 2.<br />
<br />
The following multiplier is accurate (it slightly differs from that on Classic servers):<br />
<br />
Party Size Multiplier Experience<br />
<br />
2 -> 1.3<br />
<br />
3 -> 1.39<br />
<br />
4 -> 1.5<br />
<br />
5 -> 1.54<br />
<br />
6 -> 1.58<br />
<br />
7 -> 1.63<br />
<br />
8 -> 1.67<br />
<br />
It works as follows:<br />
Let's consider a situation with a 2-character party, both at levels 30 and 35.<br />
When solo, you gain 1000 experience.<br />
In a party of two, you will receive 1000 * 1.3 = 1300 xp.<br />
30^2 (squared) = 900<br />
35^2 (squared) = 1225<br />
A level 30 character receives 900 * 1300 / 2125 (sum of squares) = 550 xp.<br />
A level 35 character receives 1225 * 1300 / 2125 = 749 xp.<br />
<br />
2. Party Experience Rate: partyexprate=100 (it's set along with server rates), on x1 servers it's set at 100, which means no additional bonuses are applied (excluding the standard ones introduced in earlier chronicles).<br />
<br />
For example, if you set partyexprate=200, the multiplier will be accordingly 2.6 (90%) instead of 1.3 (30%). Thus, in a party, you would receive 2600 experience from a mob for two characters instead of 1300. Calculating experience distribution is no longer complex, and in this case, not needed.<br />
<br />
While some servers indeed apply an additional experience rate to parties, we do not have and will not implement such a feature on our server.<br />
<br />
<strong>Technical Support:</strong><br />
Standard ticket system:<br />
https://help.melcosoft.games</p>
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